
THREE AND A HALF
POUNDS WAS MY BIRTH
WEIGHT.
STORYTELLING, CREATIVE DIRECTION, ART DIRECTION, DESIGN, ANIMATION AND PRODUCTION.
A collection of moments shaped over the years—spanning motion graphics, game cinematics, visual effects, animation, theatrical AV, and social media campaigns. A glimpse into the craft, imagination, and attention to detail behind the work.
Film Cinematics
Concept through final grade. Short-form commercial and branded work.
Motion graphics
Titles, graphic packages, idents and brand work.
Visual effects
The Magic of CG integration.

I’m a creative director and hands-on maker with more than 20 years of experience across games, film, and entertainment. I bring together storytelling, motion graphics, animation, VFX, real-time cinematics, and AI video production — from the first idea to the final frame.
I founded and scaled the Real-Time Cinematics department, building the team, Unreal Engine pipeline, and creative standards. My experience spans directing multidisciplinary teams, developing concepts, designing motion, and guiding editorial and post-production, with work for Matel, Xbox, Disney, Microsoft, Warner Bros., Activision, Nike And Others.
Whether building a cinematic world or telling a story in seconds, I combine creative direction with production expertise to bring ambitious ideas to life.























